Rabu, 13 April 2011

InFamous 2 – hands-on with giant monsters and user-generated missions (InFamous 2)

Back during the Game Developers Conference in March, developer Sucker Punch revealed a secret it had been holding back for years: InFamous 2, while still retaining its open-world, story-driven structure, will introduce tools for users to create and share their own custom missions within the game world. It’s an interesting idea to shoehorn into a sandbox game, and during a press event in Seattle Monday night, we finally got a chance to test-drive the creation tools for ourselves

game free loader

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